city of heroes how to get your pets to attack what you attack
Contents
- 1 Overview
- 2 Pets Window and Masterminds
- 2.1 Simple Mode
- two.2 Avant-garde Mode
- 3 Accessing
- 4 Provides Access To
- 5 See Also
Overview
The Pets Window displays information on any summoned AI entity belonging to a character. Similar to the Team Window, any currently active pet volition be displayed past name with a gear up of status confined representing remaining hitting points and endurance. An pointer on the side of this window allows status icons for each pet to be shown or hidden.
Pets Window and Masterminds
This window is of item importance to the mastermind archetype every bit it is the master command interface betwixt a mastermind and his or her henchmen.
Summoned henchmen are displayed in the Pets Window sorted and grouped by summoning power. Each individual henchman has a set of command icons next to its condition bars that stand for its current commanded country and may be left-clicked to command them individually. (If these icons are not displayed, they may be displayed past clicking "Options" and selecting "Show Private Pet Controls.")
Each group of henchmen is labeled with the name of the power that summoned them and may all be allowable at the aforementioned time by clicking on the command icons to the right of the summoning power's proper name.
Finally, commands may be issued to all summoned henchmen past clicking on the control icons to the right of "All Pets" at the top of the window.
At that place are two possible modes of commanding mastermind henchmen:
Simple Mode
Simple way is activated by clicking "Options" on the outer border of the Pets Window and selecting "Switch to Elementary Manner."
In simple mode, iii icons announced next to each henchman'south status confined.
Unproblematic Mode Commands:
Assail: This volition send henchmen to assail the enemy their main currently has targeted. Even if the mastermind switches targets, henchmen will continue to assault the same target until either the target is defeated or another command is issued. Afterwards defeating a target, henchmen volition continue to assail any targets that are nearby. If this command is issued without a hostile target selected, henchmen will simply default to follow mode.
Follow: Henchmen will follow their primary wherever he or she goes. If any hostile targets come up into range, henchmen will assail them on sight.
Heel: Henchmen will follow their main wherever he or she goes, ignoring all targets even if their principal or another henchman is attacked.
Advanced Fashion
Advanced style is activated past clicking "Options" on the outer edge of the Pets Window and selecting "Switch to Avant-garde Mode."
In advanced manner, two icons appear next to each henchman's status bars. The icon on the left in each set represents the henchman'southward current opinion:
Advanced Mode Stance Commands:
Passive: A henchman will non change his currently assigned task fifty-fifty if its master or any other henchmen are attacked.
Defensive: A henchman will defend its master or whatsoever other henchman that comes under set on.
Ambitious: A henchman will attack any nearby enemies.
Next to the stance command, an icon representing a henchman'southward current action is displayed:
Advanced Way Action Commands:
Assault My Target: This volition send henchmen to attack the enemy its master currently has targeted, regardless of the henchman's currently selected opinion. Even if the mastermind switches targets, the henchmen volition continue to attack the same target until either the target is defeated or another command is issued. After defeating a target, the henchmen's current action will default to follow. If this command is issued without a hostile target selected, henchmen will simply default to follow.
Get To: Selecting this command will change the mouse cursor to the round targeting reticle. Clicking the reticle on a valid location will transport the henchmen to stand at the location indicated. Henchmen may move short distances from their assigned position to attack if their opinion is gear up to aggressive or defensive, only will return to their designated location when gainsay ends.
Follow Me: Henchman volition their primary wherever he or she goes.
Stay: Henchman will stop at their current location and remain there. They may move short distances to attack if their stance is set to either aggressive or defensive, but will return to the aforementioned spot after combat ends.
Dismiss: Henchman will be removed from play. Dismissed henchmen volition accept to be summoned again prior to use.
In addition to these commands, the following informational icon may announced.
Advisory Icons:
Conflict: This is displayed in the Pets Window when any ii henchman inside a larger group are issued unlike commands from one another. This indication is simply advisory and does not bespeak an error.
Accessing
The Search Window window can be opened by:
- clicking on "Pets" on the outer edge of the Team Window
- requires setting "Show Pet Window Option" to "Enabled" in the Full general Window Options
- typing "/window_show pets" in the chat line
Provides Access To
The Pets Window does non provide access to whatever other windows.
Come across Too
For more information on commanding Mastermind henchmen, refer to the following articles:
- Mastermind Archetype
- Petcom (Slash Command)
- Petoptions (Slash Command)
- Petsay (Slash Command)
- Pet_select (Slash Control)
Source: https://archive.paragonwiki.com/wiki/Pets_Window
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